Civilization Revolut'n Achievements

Difficulties Mastered
Difficulties Mastered
Win a victory with each civilization.
Score: 30
Fair and Softly Goes Far
Fair and Softly Goes Far
Win as a Spanish civilization.
Score: 15
Good Afternoon, Doctor Jones.
Good Afternoon, Doctor Jones.
Discover an ancient artifact.
Score: 9
Here's Looking at You, Kid
Here's Looking at You, Kid
Unlock all Great Persons.
Score: 45
I Will Not Be Triumphed Over
I Will Not Be Triumphed Over
Win as an Egyptian civilization.
Score: 15
We the People
We the People
Win as an American civilization.
Score: 15
Imagination Rules the World
Imagination Rules the World
Win as a French civilization.
Score: 15
A Short Life of Glory
A Short Life of Glory
Win as a Greek civilization.
Score: 15
Victory Over Lesser Men
Victory Over Lesser Men
Win as a Japanese civilization.
Score: 15
This World is a Harsh Place
This World is a Harsh Place
Win as an African civilization.
Score: 15
Let a Hundred Flowers Bloom
Let a Hundred Flowers Bloom
Win as a Chinese civilization.
Score: 15
Veni Vidi Vici
Veni Vidi Vici
Win as a Roman civilization.
Score: 15
A Great Wind is Blowing
A Great Wind is Blowing
Win as a Russian civilization.
Score: 15
Curse of the Drinking Class
Curse of the Drinking Class
Develop a city to produce 200 resources per turn.
Score: 25
That We May Live in Peace
That We May Live in Peace
Win the game by year 1000 AD on King difficulty or higher.
Score: 25
A Knight Without Fear or Blame
A Knight Without Fear or Blame
Win as an Arab civilization.
Score: 15
Indistinguishable From Magic
Indistinguishable From Magic
Win a Technology victory on Deity difficulty.
Score: 45
Playing the Game
Playing the Game
Win an Economic victory on Deity difficulty.
Score: 45
Citizen of the World
Citizen of the World
Win a Cultural victory on Deity difficulty.
Score: 45
Such Joy Ambition Finds
Such Joy Ambition Finds
Win a Domination victory on Deity difficulty.
Score: 45
One Mistress and No Master
One Mistress and No Master
Win as an English civilization.
Score: 15
Power Never Takes a Back Step
Power Never Takes a Back Step
Win with only one city on at least King difficulty.
Score: 25
Absolute Power is Kind of Neat
Absolute Power is Kind of Neat
Win without changing governments on King difficulty or higher.
Score: 25
Destroyer of Worlds
Destroyer of Worlds
Win all types of victories (Domination, Technology, Cultural, and Economic).
Score: 30
640K Ought to be Enough
640K Ought to be Enough
Win a Technology Victory on at least King difficulty.
Score: 30
The Guy Who Signs the Checks
The Guy Who Signs the Checks
Win an Economic Victory on at least King difficulty.
Score: 30
Embiggens the Smallest Man
Embiggens the Smallest Man
Win a Cultural Victory on at least King difficulty.
Score: 30
Vi Victa Vis
Vi Victa Vis
Win a Domination Victory on at least King difficulty.
Score: 30
Have Fun Storming the Castle
Have Fun Storming the Castle
Win a Domination Victory.
Score: 20
Blood and Iron
Blood and Iron
Win as a German civilization.
Score: 15
An Indomitable Will
An Indomitable Will
Win as an Indian civilization.
Score: 15
The Fruit of Labor
The Fruit of Labor
Build a second city in a game.
Score: 5
All Others Must Fail
All Others Must Fail
Win as a Mongolian civilization.
Score: 15
Ideas Control the World
Ideas Control the World
Win a Technology Victory.
Score: 20
A Penny Saved is a Penny Earned
A Penny Saved is a Penny Earned
Win an Economic Victory.
Score: 20
Scientia Potentia Est
Scientia Potentia Est
Complete development of any technology.
Score: 3
A Revelation of Man
A Revelation of Man
Win a Cultural Victory.
Score: 20
Flower and Song
Flower and Song
Win as an Aztec civilization.
Score: 15
Before all Else, Be Armed
Before all Else, Be Armed
Earn a special unit ability in combat.
Score: 5
Once More Unto the Breach
Once More Unto the Breach
Combine three identical units into an army.
Score: 5
Culture is Worth a Little Risk
Culture is Worth a Little Risk
Build a Wonder of the World.
Score: 9
The Universal Brotherhood of Man
The Universal Brotherhood of Man
Develop a city to produce 200 culture per turn.
Score: 25
80% of Success is Showing Up
80% of Success is Showing Up
Accumulate culture to unlock a great person.
Score: 5
Napalm in the Morning
Napalm in the Morning
Defeat an enemy unit
Score: 3
Buy the Ticket, Take the Ride
Buy the Ticket, Take the Ride
Make contact with another civilization.
Score: 3
The Root of All Evil
The Root of All Evil
Develop a city to produce 200 gold per turn.
Score: 25
Home is Where One Starts From
Home is Where One Starts From
Construct a special building.
Score: 3
Organized Knowledge
Organized Knowledge
Develop a city to produce 200 science per turn.
Score: 25
What is the City But the People?
What is the City But the People?
Grow a city to size 20.
Score: 25